My collection of D&D stories and rules I've created over years of playing 3.5 and Pathfinder. Over the years I've also worked on a few homebrewed campaigns. Most are tested through at least a few group plays but I make no promises on how fair they are.
The house rules I've created over many years of playing and DMing. They're general enough to work for either 3.5 or Pathfinder. I've designed them to work independently of each other so only following a subset of them is encouraged.
Shamelessly taken from 5th Edition. Fills a gap in the Pathfinder skill system that leaves certain classes (Charisma Casters) at a huge advantage.
My thoughts on character alignment and morality within Pathfinder.
Optional rules for characters witnessing traumatic events or having a crazy side. Use these rules to add depth but don't cripple a character just because they're role-playing.
The final conclusion to that damned mansion level.
The story of my late monk and how he died. This story exists as a warning to others, Monks are a terrible class.
Part one of a one off game I ran. Ended up killing most of the party and turned the spell caster into a Lich.
Part 2 Coming Soon!